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ASUS PhysX P1 Ghost Recon Edition - AGEIA PhysX - 128 MB Series
A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. It's the last driver to support it and contain the card drivers, works for both x86 and x64 OS's.
For instance, there is no way for a pixel shader to read a value, change it, and write it back to the same spot in local RAM. I have 2 gtx cards spare yet 1 alone with all my setup would need a new power station to run.
Log in or Sign up. Originally Posted by Korth. It's not that GPUs can't be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it's just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem.
This asuz obviously make it easier for GPUs to handle doing things other than graphics more efficiently.
ASUS PhysX P1 Ghost Recon Edition - physics accelerator card - AGEIA PhysX - MB Overview - CNET
This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining about the overhead issue. Of course, we're talking about internal theoretical bandwidth, but the best we can do for now is relay what AGEIA has told us. Let's take a look a the ASUS card and then take a look at the numbers. JonasBeckmanAug 20, Your name or email address: For a new physx card, I would say a gt, or gso.
Graphics has become sets of highly independent mathematically intense problems. CPUs aren't able to touch this type of internal bandwidth either.

Sign In Sign Up. If you don't what you'll end up doing is getting stuck with the newer one which does ass seem to work at all in actual game environments, as it was made I guess for using secondary Nvidia cards only.
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Asus Ageia Physx P1 | guru3D Forums
No, create an account now. Something in that line of cards. We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions. Sign up now Username Password Remember Me.
In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else. By continuing to use this site, you are agreeing to our use of cookies.

Or wait and see how OpenCl pans out, it shouldn't be asys long now. Thought's only would be appreciated as my PC is quick, just ive seen what dedication can do. For now Not many titles at the moment is what I mean. State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. You must log in or sign up to reply here.

Do you already have an account? Post Your Comment Please log in or sign up to comment. We would really like to get a better idea of how much actual "work" this part can handle, but for now we'll have to settle for this ambiguous number and some real world performance.
Yes, my password is: This site uses cookies. Theres alot of others too.
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